![]() It's not open world as much as it is a series of open scenarios. This War of Mine has no strict narrative thread, no story checkpoints to pass through. But here's the thing, the real treasure of This War of Mine doesn't actually play out along the storyline at all. Let me explain. The game scored well, with reviewers most noting how finely 11 Bit Studios had pulled it all off, creating both an effective survival gameplay to match a deep and emotional storyline. ![]() It was the reviews and initial feedback on the game that changed that intrigue into genuine desire. I was intrigued at first by the very concept - with so many games focused solely on the hero rampaging across the battlefield, here was a quieter tale about the collateral damage conflicts creates and the regular folks just trying to survive the chaos and see the other side of it all. The game originally released for PC around 7 and a half years ago and was slowly ported over to multiple consoles and regularly updated. ![]() I have wanted to play This War of Mine for, well. But a funny thing happens when sitting down and actually playing the game, a story begins to emerge that is somehow greater than the one being told and the impact it can have is hard to match. It also is optimized with updated visuals to take advantage of next-gen systems and introduces a new character, scenario, quests, and events. This version is the definitive one, it includes all the DLC and expansions that has come before. This is a survival game in its core gameplay mechanic, with familiar survival game loops and conditions. There are facts about This War of Mine: Final Cut that are simple enough.
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